

birds, deer, flowers, the facing direction of any statues, etc.) that make a particular path stand out among the other choices. The Drifter notices that the maze's true path is usually where slight points-of-interest are (e.g. North (N), North-West (NW), West (W), South-West (SW), South (S), South-East (SE), East (E), and North-East (NE) Navigating the Maze The exit points in this area, as well as the subsequent areas of the maze will be referred to in the traditional cardinal directions, i.e. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale.” - HeartMachine “Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood.After warping from Central Town, The Drifter finds himself in a large field with eight (8) exits. Studio Heart Machines debut title really does stand out in the varied field of independent titles with its visually striking action RPG Hyper Light Drifter. Upon destroying the Tower, you gain the Blade Caster and access to the Tower Archer boss fight. At the top, you activate the tower and subsequently destroy it.

It consists of a steady gauntlet of enemies while accending a tower. It is accessed by the 6 key door in Central Town. You control the Drifter, a character that has access to technology that has long been lost by the inhabitants in this mysterious world and who are all now suffering from an unspecified illness. The Tower is a Switch and iOS Exclusive area in Hyper Light Drifter. What really catches the eye about Hyper Light Drifter is the great use of bold colourful pixel art style that while contemporary still harkens back to titles of the 16 bit era. In this breakdown piece we are going to get in-depth with Hyper Light Drifter’s art direction and how it informs the UI style and form. L: Delphines Software 1994 title Another World R Supergiants Sword and sorcery So let’s begin and breakdown the art direction ! Art Direction From the contemporary use of colour to how nostalgia for old 16 bit titles reflects in the design.

There is also some strong links from Sword and Sorcery and Hyper light Drifters look and feel that can be seen in a 16 bit era title called Another world By Delphine Sofware. This game at the time was cutting edge using unique roto scoping techniques to create the animations of the main character who was rendered in pixel art style. What is also interesting about Hyper Light Drifter, Sword and Sorcery, and Another World is the minimalist approach to storytelling and the feeling of loneliness that you feel as you explore all three game’s alien worlds. In all three cases these alien worlds were brought to life using big sections of flat colour then small details etched on top. Very similar to the pixel art techniques used in Hyper light Drifter and Sword and Sorcery. Pixel art style games are quite prevalent in the indie game scene, for a few reasons.
